Galaxy Commander
Rules
The Galaxy Commander is used when playing with multiple maps. He receives an eight sided dice on defensive rolls and an eight sided dice when attacking between planets.
Design and concept by sklar.
Download Bundled Expansion Pack
The bundled expansion pack contains high-resolution versions of all Galaxy Commander command cards and a PDF with cutouts of the commander units.
Command Cards
Here's a detailed breakdown of the Galaxy Commander deck:
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Acquired Access Codes
Count: 2
Cost: 2
Before First Invasion
For any interplanetary attack you launch this turn, you may attack any space stations in addition to C.S.S.'s.
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Assemble MODs
Count: 2
Cost: 1
Before First Invasion
Place 3 MODs on any one territory you occupy that contains a C.S.S.
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C.S.S. Relocation
Count: 2
Cost: 3
Before First Invasion
You may move a C.S.S. you control to any other territory you control on the same continent.
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Der Kapitän
Count: 1
Cost: 8
Before First Invasion
Gather troops on a continent you control, leaving at most 2 MODs in each territory. With these troops, immediately launch.
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Frequency Jam
Count: 3
Cost: 0
Before First Invasion Choose a player. The chosen player cannot play command cards during your turn.
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Improved IpT
Count: 4
Cost: 5
Before First Invasion
For the duration of your turn, you may attack a C.S.S. on any planet from an space station or C.S.S. you control, even if you
already have troops on that planet.
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Improved Production
Count: 2
Cost: 3
Before First Invasion
For each C.S.S. you control, immediately collect 1 energy and deploy 1 MOD.
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Reactor Malfunction
Count: 1
Cost: 18
Before First Invasion
Place a devastation marker on any one territory containing a C.S.S. Destroy all units, commanders, and space stations on that territory.
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Solar Flare
Count: 1
Cost: 4
Before First Invasion
Roll a 6-sided die. Destroy one unit in each territory containing 2 or more MODs on the planet rolled. 1= Earth, 2= Mars, 3= Io, 4= Europa, 5-6= Roll Again.
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Stealth MODs
Count: 3
Cost: 0
Opponent invades
Place 3 additional defending MODs in the defending territory.
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Yaven VI
Count: 1
Cost: 0
Before First Invasion
Place the space station card on the table. Put 1 MOD in each territory in the space station.