Galaxy Commander

Card back

Rules

The Galaxy Commander is used when playing with multiple maps. He receives an eight sided dice on defensive rolls and an eight sided dice when attacking between planets.

Design and concept by sklar.

Download Bundled Expansion Pack

The bundled expansion pack contains high-resolution versions of all Galaxy Commander command cards and a PDF with cutouts of the commander units.

Command Cards

Here's a detailed breakdown of the Galaxy Commander deck:

  • Acquired Access Codes
    Count: 2
    Cost: 2
    Before First Invasion
    For any interplanetary attack you launch this turn, you may attack any space stations in addition to C.S.S.'s.
  • Assemble MODs
    Count: 2
    Cost: 1
    Before First Invasion
    Place 3 MODs on any one territory you occupy that contains a C.S.S.
  • C.S.S. Relocation
    Count: 2
    Cost: 3
    Before First Invasion
    You may move a C.S.S. you control to any other territory you control on the same continent.
  • Der Kapitän
    Count: 1
    Cost: 8
    Before First Invasion
    Gather troops on a continent you control, leaving at most 2 MODs in each territory. With these troops, immediately launch.
  • Frequency Jam
    Count: 3
    Cost: 0
    Before First Invasion Choose a player. The chosen player cannot play command cards during your turn.
  • Improved IpT
    Count: 4
    Cost: 5
    Before First Invasion
    For the duration of your turn, you may attack a C.S.S. on any planet from an space station or C.S.S. you control, even if you already have troops on that planet.
  • Improved Production
    Count: 2
    Cost: 3
    Before First Invasion
    For each C.S.S. you control, immediately collect 1 energy and deploy 1 MOD.
  • Reactor Malfunction
    Count: 1
    Cost: 18
    Before First Invasion
    Place a devastation marker on any one territory containing a C.S.S. Destroy all units, commanders, and space stations on that territory.
  • Solar Flare
    Count: 1
    Cost: 4
    Before First Invasion
    Roll a 6-sided die. Destroy one unit in each territory containing 2 or more MODs on the planet rolled. 1= Earth, 2= Mars, 3= Io, 4= Europa, 5-6= Roll Again.
  • Stealth MODs
    Count: 3
    Cost: 0
    Opponent invades
    Place 3 additional defending MODs in the defending territory.
  • Yaven VI
    Count: 1
    Cost: 0
    Before First Invasion
    Place the space station card on the table. Put 1 MOD in each territory in the space station.