Titan Expansion
Rules
-
4 separate territory card decks:
- Water
- Lunar
- Land
- Hydrocarbon
-
Nuclear command cards affecting water territories allow a player to choose to attack EITHER Water OR Hydrocarbon territories. For example: Player X plays 'Scatter Bomb Water'. This player may draw random cards from either deck listed above, but must confine their draw from one selected deck.
-
Nuclear command cards affecting lunar territories allow a player to choose BOTH Water AND/OR Lunar territories (since all Water is on Rhea). This plays in a similar fashion to the above but players may draw from either or both decks in a nuclear attack.
-
Naval commander is required to attack to and from water and/or hydrocarbon territories. Once a player reaches the water on the moon, a naval commander is the only commander required for attack or movement within the water territories. Naval command cards are playable on either hydrocarbon or water territories.
-
Lunar commander is required for attack into and out of any lunar colony, but as shown in rule change 3, it is not necessary to have a lunar commander once underwater. Lunar command cards are playable on either lunar or water territories (water commander does not have to be in play).
-
For every 6 unique neutral territories occupied, a player with a diplomat commander in play will receive an additional 3 troops at the beginning of each turn.
Map layout by gueltron, design by MrMan2k3.
Download Bundled Expansion Pack
The bundled expansion pack contains high-resolution versions of the Titan map, Rhea map, Continent bonus reference card, and each territory card.